being 
understood); furthermore, Landnáma bók (landnáma, gen. pl. neut.) the 
book of land settlings, becomes Landnáma (fem. sing. regularly 
declined, bók being understood); lastly, Sturlunga saga, the Saga of the 
mighty family of the Sturlungs, becomes Sturlunga in the same 
manner.] 
As some may like to know what they are going to read about before 
venturing on beginning the book, we will now give a short outline of 
our Saga. 
The first thirteen chapters (which sometimes are met with separately in 
the Icelandic as the Saga of Onund Treefoot), we have considered as an 
introduction to the story, and have accordingly distinguished them from 
the main body of the book. They relate the doings of Grettir's ancestors 
in Norway, in the lands West over the Sea and in Iceland, and are 
interesting and in many points necessary for the understanding of the 
subsequent story; one of these we note here for the reader's 
convenience, viz. the consanguinity of Grettir and King Olaf the
Saint;[3] for it adds strongly to the significance of the King's refusal to 
entertain Grettir at his court, or to go further into the case of the murder 
he was falsely accused of. 
[Footnote 3: 
Onund Treefoot brother to Gudbiorg | | Thorgrim Greypate Gudbrand | | 
Asmund the Greyhaired Asta (mother of) | | Grettir the Strong. Olaf the 
Saint.] 
The genealogies of this part of the work agree closely with those of the 
Landnáma-bók, and of the other most reliable Sagas. 
After this comes the birth of Grettir, and anecdotes (one at least 
sufficiently monstrous) of his unruly childhood; then our hero kills his 
first man by misadventure, and must leave Iceland; wrecked on an isle 
off Norway, he is taken in there by a lord of that land, and there works 
the deed that makes him a famous man; the slaying of the villainous 
bearserks, namely, who would else have made wreck of the honour and 
goods of Grettir's host in his absence; this great deed, we should say, is 
prefaced by Grettir's first dealings with the supernatural, which 
characterise this Saga, and throw a strange light on the more ordinary 
matters throughout. The slaying of the bearserks is followed by a feud 
which Grettir has on his hands for the slaying of a braggart who 
insulted him past bearing, and so great the feud grows that Grettir at 
last finds himself at enmity with Earl Svein, the ruler of Norway, and, 
delivered from death by his friends, yet has to leave the land and betake 
himself to Iceland again. Coming back there, and finding himself a man 
of great fame, and hungry, for more still, he tries to measure himself 
against the greatest men in the land, but nothing comes of these trials, 
for he is being reserved for a greater deed than the dealing with mere 
men; his enemy is Glam the thrall; the revenant of a strange, unearthly 
man who was himself killed by an evil spirit; Grettir contends with, and 
slays, this monster, whose dying curse on him is the turning-point of 
the story. 
All seems fair for our hero, his last deed has made him the foremost 
man in Iceland, and news now coming out of Olaf the Saint, his relative, 
being King of Norway, he goes thither to get honour at his hands; but 
Glam's curse works; Grettir gains a powerful enemy by slaying an 
insulting braggart just as he was going on ship-board; and on the 
voyage it falls out that in striving to save the life of his shipmates by a
desperate action, he gets the reputation of having destroyed the sons of 
a powerful Icelander, Thorir of Garth, with their fellows. This evil 
report clings to him when he lands in Norway; and all people, including 
the King from whom he hoped so much, look coldly on him. Now he 
offers to free himself from the false charge by the ordeal of bearing hot 
iron; the King assents, and all is ready; but Glam is busy, and some 
strange appearance in the church, where the ordeal is to be, brings all to 
nothing; and the foreseeing Olaf refuses to take Grettir into his court, 
because of his ill-luck. So he goes to his brother, Thorstein Dromund, 
for a while, and then goes back to Iceland. But there, too, his ill-luck 
had been at work, and when he lands he hears three pieces of bad news 
at once; his father is dead; his eldest brother, Atli, is slain and unatoned; 
and he himself has been made an outlaw, by Thorir of Garth, for a deed 
he has never done. 
He avenges his brother, and seeks here and there harbour from his 
friends, but his foes are too strong for him, or some unlucky turn of fate 
always pushes    
    
		
	
	
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