play environment; if 
we are to lead the child or educate the child we have first to enter into 
his environment and into fellowship with him therein, and adapt our 
methods to that environment. The processes of education which have 
taken to themselves those things which are natural to children will meet 
deserved success. The schoolroom, the Sunday school room, or home 
in which a play atmosphere is experienced, small though this 
experience may be, is operating on a sound basis. Play is nature's 
method of education. As a kitten in chasing the leaves in the road is 
playing, it is also learning to catch the bird or the mouse essential for 
the maintenance of life. So the child, by nature, learns to live by play. 
Activity is life. Directed activity means directed life. The body is but 
the means of activity and is developed only in accord with the activity 
demands of the individual. Character is but the trend of the activities of 
an individual. So the activities are more the individual than is the flesh 
and bone which we see. 
If we recognize that in play the child is under the tutorship of nature, 
we should seek to encourage rather than discourage the process. By 
directing the play we are training for life--yes, more, we are creating 
life. 
As play creates in the child, it re-creates in the adult. Activity is 
essential to growth. Having attained physical growth, the adult does not 
demand as much physical activity as does the child and as years 
increase the tendency toward physical activity decreases. There is real 
danger in this becoming too meager to maintain efficiency, and we 
recognize more and more the necessity for vacation periods when some 
of the old spirit of play or of joyful activity may be indulged in and a 
re-creation process be set up. This recreation is simply reawakened 
activity, making for greater abundance of life. 
The spirit of play and the spirit of youth travel hand in hand. If we 
allow the spirit of play to depart from our life, we lose our grip upon
life itself. Every man and woman should cultivate and vigorously 
maintain a play spirit. This might be done through some hobbies, 
games, or art into which they can throw themselves with abandon for 
periods of time, frequent, if brief. They should thoroughly enjoy the 
experience. For the wealthy, to whom all things are possible, this may 
be hard to find. To those of limited means and of little free time, 
opportunity is more abundant. To them joy shines forth from even the 
so-called commonplace things of life. 
The joy on the faces of those who are playing games, the merry 
laughter, the jest, the shouting, place this type of activity on a pinnacle 
among those producing happiness. 
This volume has been prepared, in order that the young and old may 
find greater opportunity for joyful activity, and experience the good 
fellowship, the kindly feeling, the exhilaration and life resulting from 
playing games, and that those fundamental agencies of civilization, the 
Church, the school, and the home, may be better equipped to serve 
mankind and to add to the sum of human happiness. 
ACKNOWLEDGMENT 
This collection of games has been selected from material sent in to the 
author, by Y.M.C.A. Physical Directors, playground directors, and 
school and college athletic directors, to which has been added some 
original material and games that have been seen by the author in his 
travels about the country. 
 
BIBLIOGRAPHY 
The author would suggest the following books on games: 
GAMES FOR THE PLAYGROUND, HOME, SCHOOL AND 
GYMNASIUM, Jessie Bancroft, Macmillan Co., N.Y. 
GAMES FOR EVERYBODY, Hofmann, Dodge Publishing Co., N.Y.
SOCIAL GAMES AND GROUP DANCES, Elsom and Trilling, J.B. 
Lippincott & Co., Philadelphia. 
ICEBREAKERS, Edna Geister, The Womans Press, N.Y. 
SOCIAL ACTIVITIES, Chesley, Association Press, N.Y. 
PLAY, Emmett D. Angell, Little, Brown & Co., Boston. 
HANDBOOK FOR PIONEERS, Association Press, N.Y. 
CAMP AND OUTING ACTIVITIES, Cheley and Baker, Association 
Press, N.Y. 
COMMUNITY RECREATION, Draper, Association Press, N.Y. 
 
 
 
Part I 
GAMES FOR SCHOOLS 
 
 
CHAPTER I 
SCHOOLROOM GAMES 
For Primary Pupils 
Cat and Mouse 
One pupil is designated to play the role of cat, another that of mouse.
The mouse can escape the cat by sitting in the seat with some other 
pupil. Thereupon that pupil becomes mouse. Should the cat tag a 
mouse before it sits in a seat, the mouse becomes cat and the cat 
becomes mouse, and the latter must get into a seat to avoid being 
tagged. 
Aviation Meet 
Three pupils constitute a team. Two are mechanicians, one the aviator. 
Each team is to have a piece of string about 25 feet long, free from 
knots. A small cornucopia of paper is placed upon each string. The 
mechanicians hold the ends    
    
		
	
	
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