Games for Everybody | Page 3

May C. Hofmann
all the flowers are "found."

BEAN-BAG CONTEST.
Prepare an even number of bean bags of moderate size, half of one color and half of another.
Appoint leaders, who choose the children for their respective sides. There should be an even number on each side. The opponents face each other, with the leader at the head, who has the bag of one color at his side. The bags are to be passed,
1st, with right hand, 2d, with left hand, 3d, with both hands, 4th, with right hand over left shoulder, 5th, with left hand over right shoulder.
Before the contest begins, it is best to have a trial game, so all understand how to pass the bags.
At a given signal, the leaders begin, and pass the bags as rapidly as possible down the line, observing all the directions. The last one places them on a chair, until all have been passed, and then he sends them back, observing the same rules, until all have reached the leader.
The side who has passed them back to the leader first, and has done so successfully, is the winning side.

BLOWING THE FEATHERS.
The children are seated on the floor, around a sheet or tablecloth. This is held tight by the players about 1 1/2 ft. from the floor, and a feather is placed in the middle.
One is chosen to be out, and at a given signal from the leader, the feather is blown from one to the other, high and low, never allowed to rest once.
The player outside runs back and forth, trying to catch the feather. When he does succeed, the person on whom it rested or was nearest to, must take his place.

SCHOOL.
The players sit in a circle, and each takes the name of some article found in the schoolroom, such as desk, rubber, blackboard, etc.
One of the players stands in the center and spins a plate on end; as he does so, he calls out the name of an article which one of the players has taken.
The person named must jump up and catch the plate before it stops spinning.
If he is too slow, he must pay a forfeit. It is then his turn to spin the plate.

HIDE THE THIMBLE.
All the players but one, leave the room. This one hides a thimble in a place not too conspicuous, but yet in plain sight.
Then the others come in, and hunt for the thimble; the first one seeing it, sits down and remains perfectly quiet until all the others have found it.
The first one who saw it, takes his turn to hide it.

FAN BALL.
Make two balls, one red and one blue, out of paper thus--
[Illustration: A drawing of three identical circles of paper. No. 1 should have slits on the top, bottom, left, and right. No. 2 should have slits on the left, right, and a vertical slit in the center. No. 3 should have vertical and horizontal slits intersecting in the center.]
Slip No. 1 in No. 2, and No. 3 fits over and bisects the other two.
Appoint two leaders who choose their teams; each team takes a ball and a palm leaf fan.
GOALS--Three chairs, one at each end of the room and one in the center, at equal distance from others.
Two play at a time, one player from each side. The player stands in front of his goal and at the word "ready," fans his ball to the opposite goal. It must go through the back of the chair in the middle of the room, and through the opposite goal, in order to win. When all have finished playing, the team which has the most successful players in it, wins the game.

SPOOL FLOWER HUNT.
Gather together as many spools as possible, marking each with a separate letter, which, when put together, will form the name of some flower, such as: rose, violet, daisy, pansy, etc. Stand all the spools in a row, those forming names standing together.
One child, the gardener, gathers up all the spools and hides them in all the corners and out-of-the-way places in the room, only one spool being in each place. When all are hidden, the children are summoned in to hunt for the flowers.
The object is to find such spools as form a name. As the spools are found, the children see if the letters on them spell a flower.
When the hunt is over, the one having the most complete sets of flowers is the winner.

MARBLE CONTEST.
Cut five holes of different sizes in the lid of a pasteboard box. Number the largest hole 5; the next largest 10; the next, 20; the next, 50; and the smallest, 100.
Place the box on the floor and give each child an equal number of marbles. The object of the game is to see which child can count the most by dropping the marbles into the box through
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