with the tail held at arm's length, and 
with a pin previously inserted in the end, attach it to the figure of the 
donkey wherever they first touch it. When the whole curtain is adorned 
with tails--(not to mention all the furniture, family portraits, etc., in the 
vicinity)--and there are no more to pin on, the person who has 
succeeded in fastening the appendage the nearest to its natural dwelling 
place, receives a prize, and the player who has given the most eccentric 
position to the tail entrusted to his care, receives the "booby" prize, 
generally some gift of a nature to cause a good-humored laugh. 
THROWING THE HANDKERCHIEF 
A very old and still quite popular game. The company being seated 
around the room in a circle, some one stationed in the center throws an 
unfolded handkerchief to one of the seated players. Whoever receives it 
must instantly throw it to some one else, and so on, while the person in 
the center endeavors to catch the handkerchief in its passage from one 
player to another. If he catches it, as it touches somebody, that person 
must take his place in the center. If it is caught in the air, the player 
whose hands it last left enters the circle. 
The handkerchief must not be knotted or twisted, but thrown loosely. 
 
CHAPTER IV 
MAGIC MUSIC--CUSHION DANCE--ANIMAL BLINDMAN'S 
BLUFF--MY LADY'S TOILET --GOING TO JERUSALEM 
MAGIC MUSIC
A beautiful game, which amuses even the mere spectator as much as it 
does the players. One of the company sits at the piano while another 
leaves the room. The rest of the party then hide some article, previously 
agreed upon, and recall the absent player. At his entrance the pianist 
begins playing some lively air, very softly, keeping up a sort of musical 
commentary upon his search, playing louder as he approaches the goal, 
and softer when he wanders away from it. In this way he is guided to at 
last discover the object of his search. 
CUSHION DANCE 
The cushions are set upright in a circle on the floor. The players then 
join hands, and form a ring round them. The circle formed by the 
cushions should be almost as large as the ring formed by the players, 
and the cushions may be placed at a considerable distance apart. The 
players in the ring dance round; and each player, as he dances, tries to 
make his neighbors knock over the cushions. He, however, avoids 
knocking over any himself. The players should not break the ring, as 
the penalty to one letting go hands is expulsion from the ring. If it is 
preferred, Indian clubs placed on end may be substituted for the 
cushions. 
MUSICAL INSTRUMENTS 
The players sit in a circle and form an orchestra. The conductor stands 
in the center. A tune is decided on, and the instruments are selected. 
Then the conductor beats time, and each player imitates as well as he 
can the sound of his instrument, and the motion used in playing it. 
Suddenly the conductor turns to one of the players and asks, "What is 
the matter with your instrument?" and immediately counts ten. Before 
he finishes counting, the player who has been questioned must begin an 
answer which is appropriate to his instrument. If his answer is 
inappropriate, or if it is not begun before the counting stops, he must 
change places with the conductor. 
Whenever the conductor claps his hands the music must stop, and the 
players must remain in the attitudes in which they were when he gave 
the signal. Any one who fails to stop humming, or who changes his
position, must become leader. 
The same conductor may continue throughout the game. The person 
who fails in any of the requirements of the game then pays a forfeit. 
ANIMAL BLINDMAN'S BLUFF 
A blindfolded player stands in the center of a circle with a wand, stick, 
or cane in his hand. The other players dance around him in a circle until 
he taps three times on the floor with the cane, when all must stand still. 
The blindfolded one points his cane in any direction. The one directly 
opposite it must make a noise like an animal. From this the person in 
the center of the ring guesses the other's identity. If he does so, there is 
an exchange of places. 
MY LADY'S TOILET 
This is a French game. In it each player is named for some article of 
"My Lady's Toilet," such as her gown, her hat, her gloves, etc. The 
players sit in a circle, and when the leader mentions an article of the 
toilet, the one who is named for it must rush to the center of the ring 
before the platter stops spinning there. If successful, he or she takes the 
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