to make the sales interesting; any articles may be 
chosen, though dolls, Teddy bears, etc., are suggested. The articles are 
catalogued. They are paid for with the beans given to the players with 
the catalogues. 
BEAST, BIRD OR FISH 
The players sit round in a circle, and one player, who is "it," points to
some one, and says either "beast," "bird," or "fish." He then counts ten 
as quickly as possible. The person pointed to must name some "beast," 
"bird," or "fish" (whichever he was asked), before ten is reached. If he 
fails he must give a forfeit. 
THE ROTATION OF THE GLOBE 
When you next chance to eat an egg for breakfast, do not fail to try the 
following experiment. It is one which always succeeds, and is 
productive of much amusement to the company. 
Moisten slightly with water the rim of your plate, and in the center 
paint with the yolk of the egg a sun with golden rays. By the aid of this 
simple apparatus, you will be in a position to illustrate, so clearly that a 
child can comprehend it, the double movement of the earth, which 
revolves simultaneously round the sun and on its own axis. 
All that you have to do is to place the empty half-shell of your egg on 
the rim of the plate, and keeping this latter duly sloped, by a slight 
movement of the wrist as may be needful, you will see the eggshell 
begin to revolve rapidly on its own axis, at the same time traveling 
round the plate. It is hardly necessary to remark that the egg-shell will 
not travel uphill, and the plate must therefore be gradually shifted 
round, as well as sloped, so that the shell may always have an inch or 
two of descending plane before it. 
The slight cohesion caused by the water which moistens the plate 
counteracts the centrifugal force and so prevents the eggshell falling off 
the edge of the plate. 
ADVICE 
Pencil and paper having been given the players, each writes a piece of 
advice and folds his paper. He passes it to his neighbor, who before 
opening it, tells whether he thinks the advice good or bad. If he guesses 
correctly, he scores a point. The game goes on this way, each at the 
table taking a turn, when new advices are written and passed along. 
This is done as many times as the hostess desires. The one getting the
most points is winner. 
WORDS 
Each player receives a pencil and paper. He is then told to make as 
many words as he can from a given word of fifteen letters, or more. It is 
surprising how many words can be thus made. The winner is the one 
fashioning the greatest number of words. A book is given him as a 
prize. 
 
CHAPTER III 
GAME OF WORDS--PRINCE OF INDIA--EXCHANGE--SHADOW 
BUFF--TAILLESS DONKEY --THROWING THE 
HANDKERCHIEF 
FLAGS OF ALL NATIONS 
You can learn the colors of the flags of all nations by referring to a 
large dictionary, or to a book on flags. The flags are drawn with colored 
crayons, or painted in water colors, on a large water-color card, or a 
sheet of water-color paper. Large cards with numbers down the sides 
are given to each player, with a pencil. The card of flags is then hung 
where all can see it, and half an hour is allowed for all to guess the 
countries to which the flags belong. The answers are written on the 
individual cards, and the papers are signed with the names of the 
players. 
A prize is given to the player who has the greatest number of correct 
answers. 
ANOTHER GAME OF WORDS 
The players, each of whom is supplied with paper and pencil, are 
divided equally into two sides, and the leader, having selected a word, 
suppose "notwithstanding," each party sets to work to see how many 
different words they can make of the same letters. (Thus from the word
above suggested may be made "not, with, stand, standing, gin, ton, to, 
wig, wit, his, twit, tan, has, had, an, nod, tow, this, sat, that, sit, sin, tin, 
wink, what, who, wish, win, wan, won," and probably a host of others.) 
A scrutiny is then taken, all words common to both parties being struck 
out. The remainder are then compared, and the victory is adjudged to 
the one having the largest number of words. 
GRAMMATICAL GAME 
This is played by each person drawing, say, twenty letters haphazard, 
and trying to form them into a phrase or sentence, the palm of merit 
being awarded to the player who, at the same time, produces the most 
coherent phrase, and also succeeds in using the greatest proportion of 
the letters assigned to him. 
MENAGERIE 
This is a very funny game if    
    
		
	
	
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