along the blank and dreary walls, the Tinker, who was now a 
little in advance, stopped before a door, and pushing it open, entered 
the dwelling. His companion followed him. 
The extraordinary and incongruous assemblage of objects which met 
the gaze of the Sandman, coupled with the deserted appearance of the 
place, produced an effect upon his hardy but superstitious nature. 
Looking round, he beheld huge mill-stones, enormous water-wheels, 
boilers of steam-engines, iron vats, cylinders, cranes, iron pumps of the 
strangest fashion, a gigantic pair of wooden scales, old iron safes, old 
boilers, old gas-pipes, old water-pipes, cracked old bells, old birdcages, 
old plates of iron, old pulleys, ropes, and rusty chains, huddled and 
heaped together in the most fantastic disorder. In the midst of the 
chaotic mass frowned the bearded and colossal head of Neptune, which 
had once decorated the forepart of a man-of-war. Above it, on a sort of 
framework, lay the prostrate statue of a nymph, together with a bust of 
Fox, the nose of the latter being partly demolished, and the eyes 
knocked in. Above these, three garden divinities laid their heads 
amicably together. On the left stood a tall Grecian warrior, minus the 
head and right hand. The whole was surmounted by an immense 
ventilator, stuck on the end of an iron rod, ascending, like a 
lightning-conductor, from the steam-engine pump. 
Seen by the transient light of the moon, the various objects above 
enumerated produced a strange effect upon the beholder's imagination.
There was a mixture of the grotesque and terrible about them. Nor was 
the building itself devoid of a certain influence upon his mind. The 
ragged brickwork, over-grown with weeds, took with him the 
semblance of a human face, and seemed to keep a wary eye on what 
was going forward below. 
A means of crossing from one side of the building to the other, without 
descending into the vault beneath, was afforded by a couple of planks; 
though as the wall on the farther side was some feet higher than that 
near at hand, and the planks were considerably bent, the passage 
appeared hazardous. 
Glancing round for a moment, the Tinker leaped into the cellar, and, 
unmasking his lantern, showed a sort of hiding-place, between a bulk 
of timber and a boiler, to which he invited his companion. 
The Sandman jumped down. 
"The ale I drank at the 'Two Fighting Cocks' has made me feel drowsy, 
Tinker," he remarked, stretching himself on the bulk; "I'll just take a 
snooze. Vake me up if I snore -- or ven our sperrit appears." 
The Tinker replied in the affirmative; and the other had just become 
lost to consciousness, when he received a nudge in the side, and his 
companion whispered -- "He's here!" 
"Vhere -- vhere?" demanded the Sandman, in some trepidation. 
"Look up, and you'll see him," replied the other. 
Slightly altering his position, the Sandman caught sight of a figure 
standing upon the planks above them. It was that of a young man. His 
hat was off, and his features, exposed to the full radiance of the moon, 
looked deathly pale, and though handsome, had a strange sinister 
expression. He was tall, slight, and well-proportioned; and the general 
cut of his attire, the tightly buttoned, single-breasted coat, together with 
the moustache upon his lip, gave him a military air.
"He seems a-valkin' in his sleep," muttered the Sandman. "He's 
a-speakin' to some von unwisible." 
"Hush hush!" whispered the other. "let's hear wot he's a-sayin'." 
"Why have you brought me here?" cried the young man, in a voice so 
hollow that it thrilled his auditors. "What is to be done?" 
"It makes my blood run cold to hear him," whispered the Sandman. 
"Vot d'ye think he sees?" 
"Why do you not speak to me?" cried the young man -"why do you 
beckon me forward? Well, I obey. I will follow you." And he moved 
slowly across the plank. 
"See, he's a-goin' through that door," cried the Tinker. "let's foller him." 
"I don't half like it," replied the Sandman, his teeth chattering with 
apprehension. "We shall see summat as'll take avay our senses." 
"Tut!" cried the Tinker; "it's only a sleepy-valker. Wot are you afeerd 
on?" 
With this he vaulted upon the planks, and peeping cautiously out of the 
open door to which they led, saw the object of his scrutiny enter the 
adjoining house through a broken window. 
Making a sign to the Sandman, who was close at his heels, the Tinker 
crept forward on all fours, and, on reaching the window, raised himself 
just sufficiently to command the interior of the dwelling. Unfortunately 
for him, the moon was at this moment obscured, and he could 
distinguish nothing except the dusky outline of the various objects with 
which the place was filled, and which were    
    
		
	
	
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